the.com/save rule

the tabletop law that lets fate roll a die before disaster gets the final word.

means a game mechanic where a character rolls to resist or reduce an incoming effect, like poison, fear, or a fireball to the face.

from born in early tabletop wargaming and codified by dungeons & dragons in the 1970s, where 'saving throws' let doomed adventurers cheat death by dice instead of narrative fiat.

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