the math that makes level 60 you feel powerful without breaking level 1 you.
means a system where character stats (health, damage, defense) grow by formula as you level up or as content difficulty increases, so progress stays balanced.
from born from tabletop rpgs like dungeons and dragons, where hit dice and modifiers grew with level; video games inherited the math and automated it, turning spreadsheets into invisible curses.
oblivion enemy scaling — 2006 bandits wearing glass armor at level 20 became a meme
path of exile — maps scale monster stats exponentially past act 10
world of warcraft squish — blizzard slashed stat numbers in 2018 to fix overflow math
pokemon iv ev system — hidden stat multipliers since 1996 quietly decide competitive winners